Wednesday, February 26, 2025

Eat The Gods! A Critical Role Campaign Three Review

  GOD IS DEAD! Or gods is dead. Gods are dead? Gods are…human? I don’t know. I don’t think Nietzsche was a Critter. That’s right Critical Role just wrapped up its third campaign and all signs are pointing towards big changes for their 10th year. I’ve been watching since the very beginning and I have a lot of thoughts, so let’s get into it.


  Like I said, I‘ve literally been watching Critical Role since that first poorly mic’d session ten years ago. I had been watching Felicia Days solo stream for awhile and when she announced Geek & Sundry would start a Twitch channel, I was all in. It kind of became a daily ritual for me at the time to just see what was on stream before heading to work. Geek & Sundry introduced me to a lot of folks I still follow to this day like Ify Nwadiwe & Erica Ishii who do a lot of stuff with Dropout, Heroes Reforged, and of course Critical Role.

  On Geek & Sundry there were people playing Rocket League, Magic The Gathering, HeroClicks, and all sorts of other stuff but I was most excited when a Dungeons & Dragons show appeared on the schedule. I had only had on brief experience of being around folks playing D&D and then promptly got in trouble with my religious mother (and not religious dad who suddenly cared about black magic out of nowhere) as my parents had fallen for the Satanic Panic BS. So I was forbade from gambling my immortal soul in my friends basement or local hobby shop. But a sure way to get me interested in something is to tell me not to do it. How could I resist a new show on a Twitch channel I already watched as they broadcast something I wasn’t allowed to participate in as a kid?

  So I tuned in day one and, despite bad audio and other onscreen jitters, I was hooked. You don’t need another person telling you how good Critical Role is but between the masterful DMing from Matthew Mercer and the obvious chemistry from the cast (well most of the cast), it was hard not to get hooked on this seemingly new way to tell a story. But I was as shocked as anyone, cast included, with just how many people loved it. Suddenly this thing I thought was only for the nerdiest of dorks was huge. What a time to be alive! I tuned in each week without fail, at least when there wasn’t a Marvel midnight premiere to get to. We really were living in a gold age of stuff that was extremely my shit. *sigh*

  As time when on, campaign one came to an emotional close. You could tell the actors had a deep connection to these characters and letting go was hard and scary. The same could be said for us in the audience. Latching on to Vox Machina was easy. They were architypal characters, your traditional good guy heroes, but they ran a kind of deep you only get from playing the same character for years. But everyone could feel the change coming both on and off air. Would they have lightning strike twice for a whole new set of characters? Turns out, yes because while everyone loved Vox Machina, what we really were attached to were the people making the show. A lesson Geek & Sundry learned the hard way when Critical Role broke off into its own thing.

  Campaign two brought with it many exciting changes. A whole new continent, new conflicts and lore, a completely new branch of magic, and most excitingly, new, darker and morally complex characters. These weren’t big broad heroes but broken people doing their best to heal and begrudgingly do what’s right. The danger was more amorphous and operating from the shadows. The stakes were high and not everyone made it out but their heroics didn’t lead to global fame. I loved the journey even if the end battle left me wanting more. 

  But that brings us to Campaign three. BIG SPOILERS AHEAD! I wish I could find it but while answering a question on their old aftershow, Liam once said something along the lines of “You can’t be an atheist in Exandria because you can see proof of the gods everywhere.” and I feel like Matt heard that and said “Bet.” and went home to create Ludinus. I love a villain that, as they explain the reasoning behind their seemingly hideous acts, you can’t help thinking, damn, they got a point. The theme throughout the campaign of questioning where authority comes from and who gets to wield it really speaks to me. I know, big shock, the anarchist likes the story of fighting the biggest authority figures of all, the gods, but it raises so many interesting questions. Just because you created something, does that give you authority over it in perpetuity? Even parents must eventually let their kids grow up and be their own selves. If you are backed up by something as powerful as a god, does that give you the right to exert your will on the world? And if you found the power to kill the gods, does that mean you have the right to push your will on others? Might supposedly makes right after all.

  These are the questions this new batch of characters had to deal with and what I found great about it is they didn’t come to a consensus on them until the last moment when they had no choice but to make a choice. Instead, they found a common ground, that if this power existed, Ludinus couldn’t have it, and worked on that. Then when the time came to make this ultimate decision, they had built up enough trust in each other that, even if they didn’t agree with the others choice, they trusted the person making the choice enough to know they were doing what they think is best, even if it wasn’t what they would do. It’s a beautiful lesson in praxis over theory and I know a few left wing groups that could learn that lesson. 

  I won’t break down the last, marathon episode myself, you can check out a channel like Luboffin for that, but I will say the 8 hours kind of flew by. The stakes could not of felt bigger than having a board room meeting with all the gods. Decisions were made that have me intrigued about the future of this fictional world. I can’t wait to see how Exandria deals with a world without gods and literal aliens being resettled. That always goes well here in the real world! I almost feel bad for Predathos after the natural 20 Laura rolled, forcing it into a life of starvation. But I bet some of the gods are dumb enough to think the threat has passed and will try to ascend again just to be eaten. It just might be a race to see who it will be. 

  As for the campaign as a whole, it took me a bit to get into it but once I did I was just as invested as I’ve always been. I loved the twist on classes some players took, especially Taliesin with his magically infused barbarian. Give me more Exandrian punks! This campaign did a great job connecting all that came before and telling a story of a world, not just a group of characters, and as I said before, asking big questions about the structure and origins of that world. 

  That all being said, I hope the next campaign is much more disconnected. I don’t want Critical Role to fall into the Star Wars trap of only exploring one small chunk of its history over and over. Maybe a story set far from all these places we’ve seen before. So no Vasselheim or Whitestone. Just a whole new part of the globe like most of Campaign two. After an Avengers Endgame level, three campaign crossover like this, it’d be nice to get some distance from it. I’d also like them to spend more time as low level fuck ups just getting into low stakes, yet silly scrapes. I’ve been watching Dimension 20’s StarStruck Odyssey and what I love about it is, even with an overarching story, they are just a gaggle of idiots most of the time and Critical Role could use some more of that. With Campaign three, it felt like we got right into the deep end with everyone’s backstories and we ended up with, even after four years, a lot of untugged threads. So I guess what I’m saying is, I’d like to see more side quest before the big bad comes calling. 

  As for the off screen future of Critical Role, there are also changes coming. For one, I’m almost positive they’ll be switching systems to Daggerheart, the system they created. It just makes the most sense since they have their own system and Hasbro/Wizards continues to be an awful company. Once the D&DBeyond sponsorship disappeared, the fact that Wizards didn’t immediately assign someone to keep that relationship healthy is one of the biggest fumbles I’ve seen since Jonathon Majors. But this is the company that let its relationship with the studio behind Baulder’s Gate 3 dry up as well, so I’m not surprised. All that being said though, I will miss D&D if they do switch. But maybe I’m just getting old and starting to fear change a little more. It’s been ten years of mostly good times but all the things I started watching from back then have disappeared or morphed into other things. Critical Role has been one of the few constant bright spots for me and a lot of others over a wild decade in the world and I hope we have many years ahead. I’m glad it’s still kicking after all these years but nothing last forever. Ugh, I’m making myself sad. Let’s wrap this up.

  What did you think of Campaign three? Favorite moments or characters? What do you think will come next in Critical Role Land? Let’s talk about it in the comments and as always, death to the algorithm. 

Tuesday, February 25, 2025

Make War For Kids Again! A Skeleton Crew Season 1 Review

   *playing with action figures*
  Oh! I didn’t see you there. I was just- uh- having a little fun. Much like they did on the first season of Skeleton Crew! Imagine that. A Star Wars show that’s fun! What a time to be alive. Let’s talk about it.

  Skeleton Crew is a fantastic new show set in the Star Wars universe starring Jude Law and, get this, some kids! That’s right, it’s obstensivly a kids show, Goonies style. That of course isn’t to say adults can’t love it, I sure did, but this show seems to try and get back to it’s Star Wars roots and move back toward their target demographic of kids and away from the toxic basement dwellers who throw a tantrum online every time a person who doesn’t look like me picks up a lightsaber. And boy howdy what a welcome move that is. This show was such a blast because of it. Seeing the very familiar Star Wars universe through, extremely sheltered, kids filled the story with heaps of wonder and whimsy that has been missing from Star Wars for some time. Don’t get me wrong, I love stuff like Andor that’s very adult and grounded or mythical shows like The Acolyte (see my review here), but sometimes it’s good just to have a silly adventure with no galactic consequences.

  In fact, one of this shows greatest strengths is just how little it has to do with the rest of the Star Wars universe. There were no shoehorned cameos, no characters from other shows or movies, no connective plot threads. If you’ve never gone out and seen yourself a Star War, you’ll understand like 95% of this show. This makes it the perfect gateway drug into the universe, which is why it’s so smart to aim it at kids and hook ‘em young. That’s drug dealing 101! There are still Easter eggs that lifelong fans will get but none of them are essential to the story and really just make for good, immersive story telling. That isn’t to say that the revel of The Supervisor as a giant computer wasn’t a little disappointing though, as I personally was hoping it would be Honda Oknocka, but I’m glad they aired on the side of keeping the show self contained in the end. 

  This is a total side tangent but, speaking of Easter eggs only the old heads will get, wasn’t great to see Jaleel White in something again? A lot of the TGIF stars I grew up watching either disappeared into the ether or turned into assholes so it feels great when one of them makes it out alive, reputation intact. I mean two thirds of the Home Improvement kids are locked up aren’t they? So yea, it was nice to see the original voice of Sonic The Hedgehog out there working and having fun. *sigh* Fuck I’m getting old. Anyway-

   I think my only real complaint with the show is how abruptly it ended. The finale cuts to credits almost the instant the action is over. I could have used a least a small epilogue scene, set maybe a week or so later, showing me the kids getting back to life and Atatin interfacing with the New Republic. Maybe even set up a season two. But unfortunately, in this nightmare age of streaming, even the best stuff is never guaranteed a next season, so maybe they wanted to keep the show self contained in a completely different sense to hedge their bets. If they are gonna do a season two, and I hope they do, they better act fast. Kids don’t stay kids long and I’d love to see these young talents reprise their role. Although, I have a pitch for Disney if they do decide to wait a few years. 

  So here’s what you do. You wait till these kids hit their teens, then have them come back as these characters but this time they have to save a new batch of kids that have gone missing. Maybe Wym, now in training to be an X-Wing pilot, rounds up the gang to hunt down the pirates that took the kids hostage to gain access to the mint. Could be fun!

  One thing this show has in common with something like Andor is it focuses on the oft overlooked section of the Star Wars universe, the average person. Living in a universe that’s full of space nazis who follow an emperor clone and light sword wielding religious zealots with magic powers must be stressful. The adventures of ordinary folks, and in this case kids, as they eek by and try to do the right thing in the face of absurd power is always thrilling and empowering to watch, even when it’s a zany pirate adventure. Fortunately for us, we don’t have the same problems they do……right?

  That is about where the similarities between the two shows end though and that gives me hope for Star Wars as a franchise. One of the great strengths of the MCU is that it can be molded into many different genres with a sprinkling of superheroes mixed in. For a long time, I thought the Star Wars universe wasn’t as malleable. But this show and shows like Visions have proved that wrong. Star Wars can do it all if you get the right creative teams at the helm. You can have your big mythological stories and your grounded political thrillers and your war film Clone Wars era stories (which I’m glad Filloni has started to move away from since, for a minute, every story happened in the same like 20 years), all set in the same universe and have it all work. Am I still excited for season 2 of Andor? Oh hell yea. Season one was one of my favorite Star Wars anything, probably topped only by The Last Jedi. But I’m also glad everything is not Andor. It’d get old real fast and it shows that the future of Star Wars is bright if it can tell many different types of stories. 

  But what did you think? Did you like Skeleton Crew? Are you excited for them to turn the whole show into a ride at Disneyland? Who do you wanna see in season two? Let me know in the comments below and like, subscribe and as always, dear to the algorithm. 

Quick Reviews: Early 2025

    Hello and welcome back to Death to the Algorithm. While I try to keep up with all new stuff coming out, I don’t always make a video revi...